Revise or Plow On?

(I am writing this all of a day after I decided to participate, again, in the Clarion West Write-a-Thon. My creative goal, starting now and running until Clarion ends on July 27th, is a full Frankenstein draft of my next novel. I figure this means I’ll be wanting to average 1000 words a day.)

One of the conversations you hear a good deal among writing folk, about process, is about whether to work from an outline, as opposed to doing what’s sometimes known as “pantsing.” It’s not what you think… pantsing is the process of discovering (or making up) your story as you go along, without any kind of written plan or roadmap for it.

Some writers create story by the seat of our pants, in other words.

There are writers who succeed with super-detailed outlines, writers who do well with none at all, and then the vast majority, those with strategies that fall somewhere in the middle. It’s not really a binary split: there are pantsers who write from a bit of a mental outline, and outliners who allow themselves to go offroad… or, sometimes, wildly offroad.

When we define something by its extremes–invoking that oft-used phrase ‘there are two types of people,’ we’re creating room to discuss the broad differences between two approaches, without getting bogged down in every variation and nuance on the spectrum.

I mention this rhetorical convention, which is perhaps self-evident, because I want to talk about writing process in the context of an entirely different split: the one between those of us who write highly flawed first drafts and those who can’t go forward until they’ve polished whatever’s on the page.

I’m big on experimentation and I’ve tried just about everything, at least once. As far as my own process goes, though, I have had decent success with writing drafts fast, especially when it comes to novel-length work. I’ve rewritten so many individual pieces of fiction at this point–over forty stories, and a half-dozen novels–that I have considerable faith in my ability to shine up very rough texts. I like to have a whole story in hand, from first word to ‘the end.’ I like, more importantly, to have the whole story laid not only out on paper but within my mind, before I start polishing it up.

That doesn’t mean I never go back and retool something as I’m drafting… if I want to think a little about my next move in a story, I’ll have a browse through what I’ve already written. But mostly I push my way forward, sometimes leaving blanks, occasionally giving minor characters names like CousinOne or Hubby, sometimes finishing off a line of dialog with a note “Cliche! Fix later!” and even sometimes writing in a placeholder sentence for something I mean to put in later.

(Note to self: insert a few elegant paragraphs here about what I mean by a placeholder and how it works).

The very first time I reach the end of a story, what I have is something I call a Frankenstein Draft. I call it that because at that point it’s still on the table, a bunch of stitched together bits of narrative that aren’t even breathing. It’s only after I’ve gone through and taken out the blanks, the placeholders and anything truly awkward that I call what I’ve got a first draft. It’s a distinction that’s important to me. The Frankenstein draft is vastly more than an outline, but it’s not quite a completed story. Finishing one is a major landmark–it’s the guarantee that I’m going to have a living, breathing story at some point, even if it takes ten rewrites.

Should you do this too?

Only you can be sure. I’m emphatically against one size fits all advice. I do know writers, people who successfully finish and sell novels, who cannot move forward on a piece until each sentence, paragraph, each image and snatch of dialog rises to some internal measure of perfection. (And hey, if you’re one such, I’d love to hear your thoughts on this!) They write lovely, luminous prose and compelling stories, and as an interesting bit of trivia, the polish-as-you-go writer I know best, Nancy Richler, takes almost exactly as much time as I do to complete an entire book.

A certain amount of this racket is about knowing what kind of a writer you are and then committing, wholeheartedly, to being that artist. If you are truly a pantser and you try to force yourself to outline–because you feel you should, or because you have a proposal due, or because some element of pantser writing seems really hard or frustrating on any given day–you may end up investing a lot of energy in trying to embrace something that just isn’t part of who you are.

If that’s the case and you’re sure of it, you might be better off trying to find a… well, a pants way to address the tough stuff.

By the same token, if you truly are a polish-as-you-go writer, if you simply can’t go forward to page 2 until page 1 is perfect, so be it. Accept that your day to day writing speed may seem slower than that of the people who routinely toss off Nanowrimo novels in thirty days. Tell yourself you’re saving yourself the time that I’ll be spending in rewrite.

However…

…if you aren’t sure…

I recommend making the experiment: just once, push on to the end.

I can’t stress enough how valuable it can be to have a whole draft assembled before you as you buckle down to tweaking.

There is danger in perfectionism. Trying to retool every sentence and story development before you have a whole story can simply mean not finishing it. “I can fix it later,” on the other hand, can be a commitment that drives a writer forward. Doing a challenge like Nanowrimo or the Write-a-Thon can get you a completed beginning-middle-end to work with. Maybe it’s sketchy in places. Maybe it’s sketchy everywhere! But it’s also there in your hands–with its big decisions made and all its possible plot holes gaping. It’s ready for you to look, to form a plan for getting it done.

I am a big fan of getting it done. For new writers, the experience of carrying a novel through to its end is invaluable. We can write a beginning and tweak it until it’s beautiful and we’re sick of it… only to fall in love with a new idea and embark on polishing the opening chapter of that.

This is, I think because beginnings are hard, hard to get just right. Endings, though, are even harder.

When you start something, you’re making a promise to the reader. Here’s the story I’m going to tell, you’re saying. Here’s the trip I’m going to take you on. But when you end a novel, you have to have paid off on all those promises.

So unless you really truly honestly are a polish-polish-must-perfect-it person, give yourself permission to write badly here and there, as much as you need to… and push your way on to the end.

The Thrill of Victory, the Agony of Defeat

I’ll tell you up front: this essay is really just a big pitch for putting some variety of tone in your fiction.
Imagine a smooth downward line, the kind of thing you’d see on an easy ski hill or a kiddie slide. If your main character starts out a little discontented on page one and their situation eases ever so slowly downhill as things get worse–and I do see novels like this–a book can get fairly tiresome to read. No matter how interesting the slide is, four hundred pages of prose can be wearing if they are mostly all the same flavor, if the story moves at the same speed.
(If the kiddie slide analogy doesn’t work for you, put on a favorite movie, close your eyes, and just focus on the soundtrack for a few minutes. Listen to the way the music changes from scene to scene and, when you’re thinking about the tone and pace of your work, imagine imbuing your writing with the same variation. Some writers even listen to soundtracks, or make up soundtracks for their books, just to ensure this.)
As with much writing advice, it’s sometimes easy to make a big proclamation: “Put variety in your writing style!” and harder to bring it off. But whether you have an outline or a finished manuscript in front of you, here are some concrete elements of the story you can examine to see if you’ve got a good mix of events, moods, and tones:
Mood: You can think about this, if you wish, in a very mechanical fashion. Look at each scene and jot down the main character’s primary emotional state. Use simple words: angry, happy, content, anxious, tired, confused, heartbroken, afraid, sad, surprised, delighted, blissful, etc.
Once you’ve got this list, go through again and just attach a number from 1-10, indicating the intensity of the emotion. How content are they? How angry? Ten sad? Two blissful?
Once you have this information, whether you’ve got a finished draft or are in the outline stage, it’s easier to assess what kind of balance you’ve achieved. If all the moods are upbeat, maybe there aren’t any big character lows. If the emotional intensity of every proposed scene is 9-10, you may be risking reader burnout.
A chart like this can also be handy for later reference. If something’s not working, you can go back and see: is the scene as intense as you meant for it to be? Are the emotions appropriate for what’s going on in the plot?
Over time, you should develop a sense of your project that will make this kind of charting unnecessary, but if you are inexperienced, overwhelmed or trying to get your book off to a great start, give it a try.
Action: The same principle that applies to character moods–change it up, in other words–can be applied to the ‘what happens?’ of the plot. And you can make a similar chart. This time, instead of mood, use simple verbs to describe what the characters are doing: walking, talking, driving, arguing, fighting, making love, giving birth, mourning, dying etc. Then use the numbers to describe how fast they’re moving, to assess the intensity of the action.
Lots of novels play out on a sort of contained level of intensity: they’re examinations of the human condition or relationships between a small group characters. Not every book has a car chase or a bank heist in every other chapter. But if you find yourself writing “Talking – 2” for every scene, consider how many books of this type you’d be willing to read. By the same token, if your action-adventure scene list boils down to “Fistfight – 10!” “Bomb blast – 10!” “Rescuing Kitty from the Train Tracks – 11.2!” … well, you know you’ve got something on your hands that may overstimulate us all.
Physical setting and sensory detail: Does every scene in your book take place in the same heavily curtained, dimly lit, cobweb-infested room? Give a little thought to how the mood and action of a given scene can be enhanced by the details: time of day, the quality (or lack) of light, interior versus exterior settings, the number of people around as the scene plays out, the degree of physical comfort offered by furnishings or terrain, and even tiny things like temperature.
Voice: do you have more than one point of view or point of view character? Can the sound of their narrative voices vary? Even if the overall narrative voice is consistent, a little nuance here and there within POV can add a lot of texture to a novel. The uneducated intern at your fictional hospital might perceive and relate things just a wee bit differently from the hospital director, the ten-year-old patient in room 3D and the nurse who immigrated to the big city from the West Indies three years ago.
By now you can probably see how all of these elements tie together. The ultimate goal isn’t just to collage a bunch of moods and tones together: it’s to unify your story elements to produce a specific emotional effect in each scene.
Think of all the times you’ve been reading so fast you’re almost breathless, because you have to know what’s going to happen to a given character next. You might have been scared for them, or excited, or hopeful, or upset–the point is, you felt really invested–there was a lot of suspense.
Then whatever immediate conflict you were reading about would have peaked. Ahhhh! I bet the next scene considerably calmer.
We’re in this to give the reader a bit of a ride. Some of us want to take them on a pleasant, thought-provoking and thoroughly engaging sail through the undusted corners of the human heart. Some of us want the full-on upside-down rollercoaster ride of emotion. Whatever effect you’re trying to achieve, give us some ups and downs. The result will be a book that’s not only fun to read.
Because, I promise, it’ll be more fun to write too.

Yakkity Yak (Dialog in Fiction)

Let’s start at the top, shall we, with Dialog concept the first: Have people in your fiction. Get them talking.
When people first start writing stories and novels, they sometimes feel a certain reluctance to get their characters together, onstage, to just talk.
There are reasons for this. Dialog gives fiction immediacy, and that can be scary. It feels more like speaking directly to the reader. There’s intimacy there… and a greater chance, too, that if the speeches you write are off, in any way–if they’re wooden, or clunky, or preachy, or melodramatic–that it’ll be obvious. If you don’t have a particularly good grip on your characters, that becomes evident very fast.
Since it is possible to tell a story with only narrative (especially if it’s simple: few characters, a close point of view, a straightforward plot) the temptation to avoidance beckons. It even works sometimes, when the piece is short and well-served by a distanced, once-upon-a-time voice.
Generally, though, hiding from dialog is like walking to the edge of the ocean and refusing to jump into the water. It denies the reader a major component of the fictional experience they are seeking. So wade in; get wet. It’s the only way to learn to swim.
Concept the second: Not everyone has the same voice.
When we’re drafting dialog, it’s easy to just put in the information necessary to the scene, and to forget how wildly we all vary in our way of expression.
What characters say is deeply revealing of character. The only thing more telling is what they do (and of course the two, do and say, overlap.)
Do they lie, for example? Are they good at it?
Age, experience, expertise, a person’s understanding of the situation in any given scene, whether they’re tired or sick. . . a million little influences can change how we express something.
When you’re starting out, just focus on your character’s personality. Who are they, and how do they usually talk? Are they terse? Informal? Longwinded? Preachy? Babbly? Tactless? Given to rants? Snide?
Concept the third: Dialog is situational.
In my day to day life, among my nearest and dearest, I’m a relatively earthy person. But for the most part, I try not to say words like fuck when I’m teaching, or around my four year old niece. In fiction, paying attention to this kind of detail–yes, she’d say this, but would she say it here?–can add nice nuance to a character.
Where we are and who we’re with affect how we say what we say: differences in social class, education. . . even whether we’re speaking our birth language. I sound clever and decently educated in English. In French or my smattering of Italian, I come off as not-so-quick.
Four: Characters are in relationships which are ever-evolving.
It’s not uncommon in a novel for two characters to start out strangers and become close by the end of the book. This will change how they talk to each other. Consider a simple element like formal versus informal address: in an early encounter, you might have two scientists addressing each other as Doctor Jones and Professor Smith. By the time they’ve fought a couple monsters (real or metaphorical) and fallen in love, maybe they’re Rocky and Doris.
Think about this as you bring characters together: where are they at? Where are they going? Can you plan to change the way they relate to each other, verbally, to illuminate the changes in their relationship?
Five: Dialog shouldn’t sound like actual human conversation
Go sit someplace with a laptop or a notebook and eavesdrop on other people. Try writing down what you hear. You’ll find that what you get is full of pauses and ums and physical gestures and sighs and inspeak and facial expressions.

Hi, how are you?
Okay. Um, how are you?
Good. At work, you know.
Oh yeah, how’s work?
It’s that thing again. Only more so.
I understand completely.

Well, we don’t! Yes, we have little exchanges like this all the time in real life. But transcribed faithfully, they’re not only somewhat incomprehensible, they’re deadly dull to read.
What you’re aiming for when you write a scene is something that sounds, to the reader’s ear, like human speech. What it actually is is a cleaned up, idealized form of that speech. It’s the difference between the mean thing you actually said to the guy who rear-ended you (Which probably came out: “You! You! Oh you potatohead! That’s my caaaarrr!” and the articulate, cutting monologue you rehearsed in your head and then told, first haltingly to the tow-truck guy and then–with increased verve, confidence and hilarity–to your mother, sister, landlady, dog-walker and finally your boss. It has verisimilitude. It sounds like speech, but it’s not exactly what you said; it’s not quite reality.
The above exchange about work, you know, is also flat because of something that relates to…
Concept the sixth: there should be an undercurrent of conflict.
A little hum of electricity that is generated by the characters not quite being on the same page.
Think of any murder-of-the-week cop show. How many times have you seen a scene where primary characters go ask their lieutenant for permission to try something, or they approach a judge for a warrant. Hundreds? How dull would it be if the scene always went this way:
“Hey, boss, we need an protective detail for Eyeballs McWitness.”
“Okay! I’ll give you someone good! And hey, I found a promotion in my cereal box today–you want it?”
Even if this is a scene that’s going to end in Yes, there’s ten or fifteen lines of getting there. Always. Lieutenant complains about the budget, or says Eyeball’s not in danger, or points out that McWitness got his name by collecting human… well, never mind that now, it’s icky. But the point is he doesn’t deserve protection.
The cops, in their turn, argue passionately that Justice cannot be Served! unless Eyeballs gets his bodyguard.
Why do that? Why waste the space? Why does this scene play out again and again, night after night, creating employment for crusty Hollywood authority figures whose mission in life is to serve as a minor adversaries for their fictional cop underlings?
Because going straight for the Yes (or the No, for that matter) is boring and it doesn’t tell you anything about the characters.
We don’t get into fiction to read “Once upon a time Sherlock Holmes wanted to solve a crime, and then he did. The end.” We don’t get into scenes to see characters sail along in sweet accord with each other. Who wants what? Why do the others disagree? Who wins? How do they convince or fail to convince the other person to give it to them? How do they feel about each other afterward? This is the stuff we want.
Concept the seventh: people multitask.
Very occasionally humans sit down facing each other, pay each other their full attention, and just talk. But mostly we yakk while we’re doing other things: eating, drinking, building cribs, driving, shopping, harvesting wheat (okay, probably not that often) playing video games, completing our homework, fishing, making love, attending a wedding, rolling cigarettes… you get the idea.
A little bit of attention to what the characters in a scene are doing will give you options to show some action, spotlight other things about the characters–he’s making a baby crib! What a great dad he’ll make!–and create necessary pauses in the flow of dialog so that you don’t find yourself writing:

“I have to tell you something really important.” She paused. “Really important.”
He looked at her. “Okay. I’m listening.”
“Great. Thank you. This is it.” She took a long breath… “I’m moving to Finland without you.”
He sighed.

And so did we, right? There’s more on this particular aspect of dialog-writing in my essay Eye Bookisms.
Finally: Practice, practice, practice.
Like most aspects of fiction-writing, dialog is something you get better at by writing more and more of it. So do practice, as much as you can. It is said that when a reader gets thrown out of your story–they’re bored by a descriptive passage, or they wonder exactly why a given detail of yours is what it is, or maybe their phone just rings–they will scan ahead to the next set of quotation marks, often without even realizing it, to see what the characters are saying to each other. Keep this in mind, and don’t make them flip through ten pages to find that next speech–they’ll miss so much!
“I believe in you,” she said, wrapping up at last. “Now get out there and make your characters talk!”

Funny, Smart or Nice

write memeI have been teaching for long enough now that I’ve seen certain patterns recur in the work of new writers. One that pops up frequently is a valiant attempt to make a book’s main character something other than a lily-livered, virtuous bore. This is entirely worthwhile, but in the process some of us make those characters entirely unlikable, right there in the early chapters of the book, just when we readers are deciding whether we want to spend 300+ pages in their company.

Sometimes they’re just plain whiny.

I’ll grant that your average protagonist has a lot to whine about. They’ve always got a midlife crisis on, or a dying parent, or some post-apocalyptic dystopia to survive. But whining, as we all know, is hardly ever attractive.

In other books, we meet characters so alienated from everyone else on earth that they come across as entirely misanthropic, utter people-haters. In still others, the attempt to establish a character as a legitimate action-adventure badass is so successful that the writer creates what comes across as a remorseless killing machine. The result? A casual approach to violence, a character who does terrible things for seemingly little reason. It’s stunningly easy to make an action hero, a tough character whom you as the writer like a lot, seem sociopathic to attentive readers who are just making their acquaintance.

In attempting to give their hero or heroine dimensions (she said, belaboring) some authors create a first impression of that protagonist that is almost wholly off-putting.

When I see this in a class, I’ll mention that I’m not feeling the love. The author will reply, reasonably enough, by stating a truth: not all books have sweethearts for protagonists.

This is absolutely true.

I’m not saying that every novel should open with a scene where its recently-bathed and perfectly turned out main character engages in a spontaneous, heartwarming puppy rescue while on their way home from choir practice. But by the same token, I don’t necessarily want to join a fictional stranger midway through their epic Friday night drinking fest, wherein they nastily humiliate the pregnant barkeeper and steal her tips before heading home, spitting on the homeless all the way and then kicking out their spouse. I’ll probably give up on someone like this long before they get to having a big drunken pity-inducing sigh over the fact that the old folks’ home is forcing them to take in both demented, elderly parents. And plus, they got fired.

Look for just a wisp of middle ground, in other words. Give some thought to letting readers like some teeny little thing about your main character. Intrigue us, early on in the book, even if they’re not all that cuddly. Give us just a glimmer of a hint of their underlying merit, their intellect or humanity.

Introducing your main character to your readers is, in a sense, asking them to embark on a new relationship. You’re making this person as real to them as you can. Once someone’s real, there’s room to maneuver. How many of you have forgiven a friend or relative some behavior you simply wouldn’t accept from a stranger?

We all do it. We forgive because we have bonded. We cut our loved ones slack because they are our loved ones. We give them the benefit of the doubt, even when they’re at their worst, because we have a history with them, one that has made us fully aware of their good qualities. We know them, and we know there’s more to them.

This is the same thing we’re looking to create with our characters in fiction. Readers will make allowances for their flaws and mistakes if you’ve created some little tie that either interests them or makes them care.

Have your MC make a striking first impression, buy just a little reader patience, and ramp up the character flaws once everyone’s hooked.

Okay, some of you may argue, but my character’s just not nice! They’re cool, or edgy, or a hard-bitten soldier, or bent on conquering Europe.

We don’t want our characters to be Pollyanna. Flawless martyrs are boring; flawless polymaths get derided for being Mary Sues.

This brings us to the title of this essay: Funny, Smart or Nice. (Or, perhaps, Funny, Smart, or Nice.) FSN is the idea that readers will usually form that first thread of a tie to a fictional person if they have at least one of the above qualities.

Nice, this thing many of us shy away from, probably seems self explanatory. But let’s glance through it: often the main character of your book *is* a reasonably good person. Think of Bridget Jones. Captain Aubrey, Elizabeth Bennett, and Atticus Finch. In this case, if we don’t like them, it’s perhaps just a matter of trotting out their demonstrable generosity of spirit earlier in the story. You don’t say John Smith is a supremely nice person, honest! You do show the puppy rescue. Having done that, you can probably introduce a bit of whine or pettiness in the next scene. Or even within the interior monologue as they’re handing Mitzi back to her grateful owner.

One bonus of nice is that it usually involves interacting with someone else. This gives you a chance to introduce us to a second character.

But enough of nice for now! We’re tired of nice, right? That’s what got us into this. So, next, there’s smart.

They key to understanding smart is knowing that expertise is sexy, plain and simple. A character who’s really good at something, and who is passionately engaged in doing that something, will have an attraction that will engage a reader even if they are maybe not so supernice. Consider the enduring appeal of Sherlock Holmes. He’s bad with people, but he cares desperately about the puzzles he’s solving… and there’s nobody better. Or going back to our hypothetical killing machine. We’re likely to feel a certain grudging respect if what they’re doing is tactically difficult, something much harder than just spraying a city block with machine-gun fire.

Another useful story element built into smart is it it involves doing something. Your character is active and there’s at least a chance that they’ll fail. This question–will they pull it off?–creates suspense. Think of any dysfunctional TV cop. They’re an expert at solving crimes, we as audience members want to see them succeed, and we’re willing to cut them a lot of slack on oft-enormous flaws.

Finally, and often most difficult, is funny. Even an out and out bastard can get us on their side, sometimes, if they keep us laughing. The hypothetical Friday night binger I mention above might keep us reading if his or her ‘humiliate the bartender’ monologue is hilarious. If you really want a mean character and you can pull it off in a funny way, we’ll stay for the laughs. We may hate ourselves a little for it, but before we know it we’ll be a hundred pages into your book and begging for more. Chuck Palaniuk is masterful at this, creating stomach-turning situations with characters who, at least on the face of it, seem quite distasteful… but who get us laughing and involve us in their stories. Or consider Oscar Wilde’s Lady Bracknell, from The Importance of Being Earnest. She’s hilarious. We love it when she’s onstage. And yet, really, she’s something of a hag.

Humor can be hard, but you can slide a lot of not-so-great behavior past a reader’s early-novel radar when you pull off this particular kind of charm.

And once you’ve earned that little bit of slack from readers, once they’ve opened the door on liking your characters a little, you can trot out some balancing weakness or wickedness. This is a constant dance… one nice act won’t buy a character a cold-blooded murder. Think of it as an emotional economy for your novel. You earn the Funny, Smart, Nice coupons and your protagonist spends them on reader patience.

The worse they behave, the more you’ll probably need to earn.

Thomas Harris, for example, gets his evil coupons by having Hannibal Lecter be both smart and funny. He’s really good at being a serial killer. He’s got a creepy, thoroughly unnerving and undeniable wit. The sales figures show that readers love him, with or without Clarice Starling.

A few other things that can draw reader sympathy.

–Your characters’ choices aren’t truly their own. They’re slaves, prisoners, victims of blackmail, or kids whose parents have total control over their lives. How many children’s stories start with a depiction of a child’s hellish life at home with abusive guardians?
–The character is a victim of undeserved misfortune. In a similar vein, we can usually be led to feel bad for a fictional person who’s taking a beating for something that’s obviously not their fault.
–The character has a really tough and important task to accomplish. Maybe they’re unpleasant, but they are trying to save the world here.
–The character believes sincerely they are doing the right thing, even if the reader disagrees.
–Perhaps most importantly, the character should have some realistic emotional responses to all their behaviors and its consequences. The good character who behaves badly feels remorse. The funny character who tends to be a little (or a lot) mean is holding people away as a self-protective measure, because of some previous hurt. Maybe they even feel a teeny twinge of guilt when they make that bartender cry. The messed-up TV detective whose romances inevitably end badly has their head too far in the world of murder… but they’re so damned lonely they keep trying again.

As you develop a novel and begin to think about its characters, in all their multi-dimensional and perhaps messed-up glory, consider what facet you’re going to show readers first. If you can offer some glimmer of one of these qualities, be it super-competence, a hilarious voice or yes, even a rare-for-them instance of kindness, you will get that reader-hero relationship off on the right foot.

Which route will you go, with the next project?

Weekend reading

I was out of the home office a lot this week–my building windows are being replaced, and between noise and actually having workmen in my home, I was working elsewhere. It’s not done, so there will be more of this. As a result, I didn’t spend any time just surfing around for interesting bits and pieces. However, Doug Lain did reread one of my favorite time travel novels, David Gerrold’s The Man Who Folded Himself. Check out Doug’s thoughts here.

My Creating Universes, Building Worlds class at UCLA Extension Writers’ Program has been in workshop for the past few weeks, which means I’ve had the opportunity to read a dozen stories from promising new writers, and also that there has been the usual storm of interesting critique and follow-up discussion on same. The current group contains a number of very gifted readers–it has been really fun and illuminating.

The workshop is the beginning of the end of CUBW, which wraps up with revision plans and some general discussion of marketing. On April 14th, Novel I begins. The class is currently full; if you’re keen, you can go here to join the waiting list.